halberd beam ftl. On the sector map, there are three groups of sectors: Civilian , Hostile , Nebula . halberd beam ftl

 
 On the sector map, there are three groups of sectors: Civilian , Hostile , Nebula halberd beam ftl  Reply

I hate Ion Weapons. (at least)Level 5 engines. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. If you get lucky like I did in the last run through and get two Burst Laser IIs, a III, and a halberd beam, then you'll find you have very little to do besides rotate weapon power around and laugh as you dismantle. There have been lots of threads recently talking about tips. Halberd Beam Cooldown 17s->18s Halberd Beam Rarity 2->4 Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. I mainly play on easy since I just started, but I only use 2 types of weapons, mainly beams and flaks. Started my first game as Zoltan cruiser. #5. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. FTL on Steam: came from my stream on July 20th, 2021. The DPS of any weapon depends on the rest of the loadout. I'm wondering how to make these work. The Leto is a weaker, but quicker firing version of the Artemis. It mostly doesn't matter on what combination of the two I use. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. Open menu Open navigation Go to Reddit Home. ). There are mathematical solutions to problems like this. The Halberd Beam is. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThough it's more power, I much prefer the Halberd Beam. The Mini Beam can hit four rooms on many ships. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. For the system, see Weapon Control. Adding to the chorus, the Hull Beam is also very powerful against the flagship's first two phases, as it can easily hit for 8 damage because there's so many empty rooms (and on phase 3 it can still do 6 damage, or 7 on Hard). The Four Mantis Killed SIX Flagship Crew in their own medbay in the time it took the Ion bomb to cycle. At the next store, I reworked my equipment loadout. The mini beam is a single power(!) weapon capable of dealing up to 4 hull damage in one sweep, as it can hit up to 4 rooms on many ships if aimed correctly. Chain Ion is too slow to be good. I'm wondering how to make these work. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). Burst Laser I. 73K subscribers in the ftlgame community. 25. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. Showing 1 - 10 of 10 comments. Tooltip Beam weapon, 2 damage per room. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. Sure, they do a lot of damage, but you have to get the shields down first. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. This results in no early game progression issues although you might need to micro your Zoltan crew a little. This event can occur multiple times per sector. By upgrading weapons to level 5, I could simply replace the Pike Beam with the Halberd Beam, a weapon which would still operate through one shield layer, and which would deal substantially more damage. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. However, the pike beam can deal much more damage per charge than the burst mk II. Flak II is the anti-shield weapon, striking a balance between power usage and making a hole in shields, usually taking them all down and making missiles (arguably) obsolete. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…254 votes, 19 comments. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. I or II; A lot of. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Effect: - 8. #6. Move your finger in the direction you want the beam to go. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. Then once the beam breaks the shields, the Chain Laser mops up faster. Halberd Beam 65 scrap, 3 power and 17 seconds is cheap for this kind of damage potential. So, here are the tips I can think of. If you're looking for a weapon to fill a specific role, then these might be the ones you want. the starter. Discussions Rules and GuidelinesDidn't sell the bio beam, because now weapons to 5 and can use the Halberd + Anti-Bio together with shields hacking, and did start to get quite a few crew kills that way. 2. Charge Laser, Chain Laser, Hull Laser: they all work just fine. The layout is wrong. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. FTL: Faster Than Light > General Discussions > Topic Details. Just beat the flagship, with no hull repair. 74K subscribers in the ftlgame community. All others will be defeated by a single layer of shields. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). When you bring down the shield to 2 or less, use Beam to damage helm. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary. Hull. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. You power up your weapons, which quickly gets the attention of the ship. Most people know about certain weapons that specialize in different areas that make them memorable. One-shot beam setups. Beams deliver the killer damage. 72K subscribers in the ftlgame community. With random events, enemy encounters, and multiple gameplay paths, no two playthroughs are ever the same. Once 2-shield enemies are showing up the halberd beam needs help. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. There’s a rare ship or two where it does 6. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. Sure, they do a lot of damage, but you have to get the shields down first. Even a dual laser will permit a single shield bubble assuming both hit. " "The Zoltan's advanced shields technology give this ship an edge during each battle. Sure, they do a lot of damage, but you have to get the shields down first. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. It has a fast charge time, requires only 2 energy and does 1 damage. #10. - Mini Beam - you can't even buy this. Charge Ion: The best Ion-weapon in the game. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Upgraded cloaking makes this easier. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. Halberd beam will cut through one shield. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. wish there was a shop in the final zone i had like 380 scrap. UPD [26. 2 BL2 and Halb seemed the way to go. -25% cooldown. If you get it for free, it's a decent. Lanius empty beacon. 6 power runs are pretty situational but it still happens. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. e. Discussions Rules and GuidelinesFlak 1 x2 + heavy laser 1 x2 is probably my favorite low power (only 6 power) alternative which can be used on all ships. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. Example : Enemy has 1 shield. Per page: 15 30 50. I'm on Stealth A. One of my best runs was double halberd (and double ion bomb + hacking. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?They generally did the same damage but hull beam often did 1 more. Laser Charger Heavy Laser Mk 2 Hull Laser Mk 1 Hull Laser Mk 2 Anti-Bio Laser Frost Laser Mk 2. Beams. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 69K subscribers in the ftlgame community. These weapons can have modules assigned and removed at no extra cost (beyond the initial purchase cost of both) during Storage Checks. Then a friendly battle offered up the surrender reward above, and I was off and rolling from that point. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Sure, they do a lot of damage, but you have to get the shields down first. 111 votes, 50 comments. Halberd Beam is powerful enough to handle ships alone, but you would need reliable shield stripping for that - better stack ions. You also have a good number of weaponry, each one with its advantages and disadvantages. Also if you like Pike Beam you should try Hull Beam, the 2 sec lower fire rate is really nice and the shorter beam is often compensated by the extra damage on systemless room. Enemies target beams inefficiently, starting the beam in the centre of a room. halberd beam is good, aim it right and you can do some great damage. Free scrap with resources (Lanius) Friendly ship out of fuel. It does 1 damage to a ship with 2 shields. Enemies target beams inefficiently, starting the beam in the centre of a room. Anyway, the Halberd Beam does suffer from a decent portion of the Pike Beam's problems, but the bump in damage helps a lot. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. The disadvantage is the weakness against shields, of course. That's a myth. This beam allows you to turtle really hard as the beam, although it will take a while, can take down any ship. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. The Ion Bomb ions four power bars for a little longer than its recharge time. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. BL3 is one of the worst weapons in the game. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. For example, adding a Flak 1 gives a game-winning setup for only 4 weapons power. Either a 2+ damage beam weapon or laser that fires more than one laser will be needed to compensate for the difficulty of wearing down all four layers of shielding. With some other setups I do indeed prefer to hack piloting since MC can't. 2) Dual lasers aren't sold or dropped, so it's impossible to have two of them. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2 damage, which is a lot more substantial in terms of system suppression. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?Flak 1 & BL2 are guaranteed buys. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. 2. Bird of Prey is a Ship Achievement for the Stealth Cruiser. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…24. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. ) or with ion setups. One of my favorite pre-ignited is twin Halberd Beams, BL II, and max hacking. Why this exists Because I came up with an awesome pun for a weapon name, hullberd, a mix between the hull and halberd beams, and because the next ship gimmick that I knew I wanted to do would be possibly quite underpowered and I don't want gimmicky/underpowered ships to make up more than half of my ships, I needed to make. (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. Ruinae Retroque Rursus. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon signatures are detected. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. Charge Ion, Ion Blast II, and Ion Bomb are the superior ion options. If you count bombs, there are actually a lot of good options. It's certainly not unusable and can do decent work at times, but in general it's not a weapon you want to be using. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). most powerful "common" weapon has to be artemis, 1-2 power efficiency with full shield pierce, 10 seconds cd, 10 acc mod, etc etc is well worth the price of one missile per shot. Oct 23, 2012 @ 5:08pm Originally posted by Cryten:. Human boarders in abandoned sector. Then I got chain ion, pike beam as rewards. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. There are also distress signals that may come from different systems. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2 damage, which is a lot more substantial in terms of system suppression. (at least)Level 1 Cloaking. The Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. Begin the fight by boarding and destroying the missile launcher, the ion blaster and the halberd beam. Just beat the flagship, with no hull repair. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Each laser shot temporarily removes a shield layer. Holoshideim's. These weapons can have modules assigned and removed at no extra cost (beyond the initial purchase cost of both) during Storage Checks. Long beam lets you hit most rooms for big damage; Low. Flak I is unavailable in vanilla, which is one factor that makes vanilla runs less consistent than AE runs. The summary can be found below. 24. Another great combo is a Halberd beam + fast ion weapons. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. I'm wondering how to make these work. There’s also a really useful path you can make with the Halberd Beam (or most other beams for that matter) which will hit the Pilot’s Seat, Shields and Rocket Room all in one go! Very handy to shut the key players downBTW, the Beam Drone II will do 1 damage, but hit a wider area, usually 2, seldom even more rooms, whereas the other drones will usually only damage 1 room, occasionally 2. Artemis is easily the best proper missile weapon. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not. 1 damage isn't strong enough to cripple most system rooms outside of the. Halberd Beam Cooldown 17s->18s Halberd Beam Rarity 2->4 Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. Most runs aren't particularly memorable, using the same standard tactics to work through the game, rack up scrap, and. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. But really, any laser weapon that you can point at the enemy ship will work reasonably well. FTL was in a generous mood for this run. No other weapon in the game does that. The Leto is a weaker, but quicker firing version of the Artemis. All laser shots deplete a single shield layer, but some (Heavy or Hull) can do additional damage when shields. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. I had a great run going with the Mantis B. Love this game. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. Combat Drones are pretty much always better. There are a total of 40 weapons ranked in this tier list. However it cost 15 more scrap in store. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. Thanks to Alcom Isst for compiling the list. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. I'm wondering how to make these work. The other went to cloaking. Author Topic: [0. One of my best runs was double halberd (and double ion bomb + hacking. Comes equipped on Zoltan A 9. Bird of Prey is a Ship Achievement for the Stealth Cruiser. 69K subscribers in the ftlgame community. Nothing else delivers the 8-10 damage of a halberd beam or even the 4-5 of the lesser ones. You get stronger and stronger as you go on by buying and upgrading a mix of offensive and defensive systems. Also pike beam was better for cheeky swipes. Heavy Ion Stunner stun increased to 10 seconds (from 7, Vanilla is 3). Fuck. One beam. The Halberd beam can remain a mainstay for the rest of the game. The Pike clearly has advantages though. One of the most universally-loved ships, the Zoltan Cruisers offer a number of benefits - shield, Halberd beam and so much more! Achievements: Shields Holding - Destroy a ship before it pierces through the Zoltan Shield. First is a Basilisk (Mantix B) with Clone bay, Reconstructive Teleport, 4 Mantis Boarders all with Gold fighting skill, and decent weapons in it's own right - Halberd Beam, Ion Bomb, Flak I. A glaive beam can do 15 for the same power and recharge time, just about. glaive. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. This event can occur only once per sector. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. This guide is approachable and concise, with ship strategy center-stage. 10. Sure, they do a lot of damage, but you have to get the shields down first. No boarding or mind control, so point is there are multiple ways to beat it. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Maybe RNG saw fit to grant you a halberd beam, but you never encountered a complementary weapon. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. It has a fast charge time, requires only 2 energy and does 1 damage. The only beam I ever saw ended up being a pike, which can do 3-5 damage per hit on most ships. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. Press J to jump to the feed. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Press your finger on a room and hold. Nice, I was trying to think what the best complement to double halberds is. View Mobile SiteHull Laser hits systemless rooms for 2 damage per shot. 16 votes, 23 comments. Modules are weapons that do nothing by. Easy win, just shreded all ships. #10. Ion mk2, anti-bio beam, fire beam, fire bomb. just got a second Halberd beam first move in sector 2. In general the Halberd is better. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. So, here are the tips I can think of. Sure, they do a lot of damage, but you have to get the shields down first. Halberd > Mini > Hull in my personal opinion. Fight the ship. The stun gives it more personality and clever uses. 2 damage beam uses efficient 3 power; Can hit multiple rooms when shields down; Needs pairing with shield breaking weapon; A-Tier – Excellent FTL Weapons. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. If you use Halberd on level 1 shields, it does one damage. You can do at least 4 damage with the pike beam to practically any ship, but usually you can get 5 or 6 damage. Similar to the other FTL best weapons in S tier this is an efficient weapon requiring 3 power in total for 2 damage. (at least)Level 1 Cloaking. 74K subscribers in the ftlgame community. Like everything in FTL, it depends. The biggest issues are the crew and layout (one Zoltan is wasted until another crew is added, and then the shields+weapons+engines corner requires a lot of work to protect vs boarders if the piloting Zoltan is moved to that area). Beam's can't miss :3 Or you wait for the AW-Mod, one of it's weapons is the Focus Beam (3+power, 1dmg, pierces. Beam weapons that deal 1 damage require ALL shields be down. It does 1 damage to a ship with 2 shields. On lower difficulties, he. They can be modified to take on properties of different weapons, such as lockdown or fire. . Advertisement Coins. With 2 shields active, it will do 1 damage per room, because 3-2=1. Hull is not as powerful, but can fit right in with your current setup. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. just don't buy those things unless you really need a 2nd weapon and there' snothing better. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. The Halberd Beam is the single best weapon in the game. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). just don't buy those things unless you really need a 2nd weapon and there' snothing better. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. If you let go, you'll have to click on the beam again in order to re-locate it. Catch me live every weekday from 1. Halberd > Mini > Hull in my personal opinion. Halberd beam is decent too in early sectors, but it's vital you find more firepower somewhere as the Leto just isn't enough to lower enemy shields (I've had a couple of weapon-starved playthroughs where not a single. Charge time: 17 seconds 4. But I'm certain I could take down a high dodge + high shield enemy faster powering a burst laser mk2 instead. Augmentations (also known as augments) are items that provide benefits to your ship. The first problem is, strictly speaking, not a problem with the Zoltan Cruiser A at all, but just a problem with the way the game. Glaive Beam is awesome because it causes more damage than any other weapon in the game with one fire, but while it seams like just one single power, the difference between a 3 power and 4 power weapon is. Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. You power up your weapons, which quickly gets. Beam length: 80 (1. A Defense drone Mk. There have been lots of threads recently talking about tips. while the torus would be better with 2 burst 2s, and 1 burst 3, since you still have the max of 8 bars on weapons, despite less slots. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Hacking costs 80 to buy, another 35 for lvl 2, and another 60 for lvl 3. Good if you start with it (Zoltan B) but you'll need to replace it, as it just can't deal enough system damage to warrant 2 power. There have been lots of threads recently talking about tips. 0 coins. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. 0 coins. The Mini-Beam is highly underrated: it's the second best weapon in the game after the Halberd, actually an even better ratio of damage-per-power-second, the absolute best in the game by that metric. However, if you fire the beam a little late, by the time the beam reaches the last room the enemy shield has recharged. Of course, this requires the use of the hacking de-power trick, which The Streamer considers resin. 73K subscribers in the ftlgame community. Ships, crew and equipment. Halberd Beam. Oh heck yeah. Enemy Heavy Ion + Halberd is a much more precise dodge. i suppose you could argue that selling. Ion while not the best opens up fun options. Can. Sit down Burst II and Flak, you're good but not the king. If I've already got 2 Halberd Beams and Dual Lasers/Artemis/Leto, then Burst II is almost useless in that setup. i had a mini beam and 2 halberd beams. Damage: 2 damage per room hit 6. hull and pike beam suck but can be used to decent effect. Just below them are the relatively powerful beams (mini-beam, hull beam) and lasers (dual lasers, heavy laser I). Even the Defense Drone I goes a long way to keep missiles off your tail. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. I'm wondering how to make these work. CryptoFaster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. Boarding coupled with either Mind Control or Hacking or both can be extremely effective. Crew damage: 30 HP per room tile 7. This event can occur only once per sector. 21] В. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. The Engi cruisers are the ships of the Harmony Collective, and rely largely on ion and drone weaponry, in order to defend themselves. Discussions Rules and. < 1 2 >. In sector 1 on Easy. venn2001ad 11 years ago #1. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?I'm wondering how to make these work. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method.